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Showing posts from December, 2020

Week 11 - Project

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Sadly, this week was a bit of a non-week again. As I mentioned in my tutorials post for week 10, I was hoping to change the timer from seconds only to minutes and seconds. I was determined to just edit the code as best I could after watching three different tutorials, but they just kept showing me errors. However, because the timer is the first thing I did, I knew where it was and how it was fitting in with the rest of my scripts. I didn't want to get rid of it because if I did, it could mess something up or  the new one may not work. As I've said before, because I haven't got a great grip on C#, I also know that I'd have no idea how to fix something or to tweak things to suit what I have already. ( flaticon.com , sad face icon) I did, however, get to edit my questions which is a huge part of the game. I went through several recipes for Whiskey Old Fashioned drinks and tried to throw in obvious false answers, false answers that have to be thought about and obviously tru

Week 10 - Unity Tutorials - Countdown Timer

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Last week, when I was doing my project, I realised that my timer was set at 59 seconds and that I couldn't add minutes - I thought this needed changing. I found three tutorials to see if I could find a way to add to the timer I already have rather than to completely change it considering it took me quite a bit to get it to work. I selected three tutorials to try out separately and then I'll try and incorporate them into my project on Friday when I do it.  ( pinterest.com , digital alarm clock showing 9:24am) Firstly, I created a 'slider' timer which was really cool. It worked after the usual bumps along the way. I also felt more comfortable with the code than I have been because I'd used most of it when I was doing last week and the week befores' work on the project. However, I don't think this timer would suit my game. I just wanted minutes and seconds, not slider or anything fancier. I also don't need hours or milliseconds but  it was interesting. Then