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Showing posts with the label week 5

Week 5 - Unity Tutorial 03

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This week the Unity tutorials gave me a lot of trouble. I had to repeat the process more than once to get it to work. I used Google a lot and ran into issues along the way there too. This is where I'm really struggling because I'm going over the recommended time to finish these things now. My code was perfect and it was a new project so I shouldn't have had lingering issues from a previous code. Learning a new programme and coding language when you can't ask questions is really difficult. It's making me doubt I'll be able to make a game because I feel like I'm not learning anything, I'm just doing as I'm told.  This week there was something about if statements. Very brief, hardly mentioned or explained. I did a year of PHP so I have more understanding than someone who's never seen them and IF statements aren't a passing thing. We're not learning how to make these games but I feel like we're expected to know anyway.      (frustrated gi...

Week 5 - Tech Task

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 I found the meme making website linked annoying because I had to create an account so I went on the hunt for a different one. I came across kapwing and made a very relevant meme. Enjoy.

Week 5 - Game Vision Statement

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In this blog, I'll be discussing my ideas and vision for my game. I went through all game ideas I had come up with and decided to go with the mixology game. I felt like because it was quite a loose, basic idea that I had more options available so if one idea can't be done, I could definitely find another idea that could work. I discussed different options I might implement in my blog post last week and then thought about them through the week, looking at different resources that may help me out. This is a brief analysis of what my game would be like.  I considered two genres for my game - POV and RPG. It boils down to the views in its simplest form. I chose POV because there is no character in my game. You play as yourself. I did consider including a bartender character that follows your clicks and grabs the ingredients for you or gives hints, but I think that would be beyond my own knowledge, skills and ability. I've decided to keep it basic for now and if I can expand whe...

Week 5 - Games MDA

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( pickist.com ) In the first article I read, there was discussion about the 'MDA' framework, its' faults, and how it can be advanced.  When I first read that MDA stood for Mechanics , Dynamics  and Aesthetics , I thought about how so much is missing from that. Thinking about any games that I enjoy, there is more than how it works and it looking good. There's often a storyline, for starters. That's a huge part of the game. Actors or voice actors often come in and contribute to this. I feel like the categories aren't specific enough and there's not enough categories for them to be umbrella terms.  It later talks about DDE which stands for Design , Dynamics and Experience . I think this makes much more sense because design covers aesthetics but also is more than what it looks like but other parts of it. Dynamics covers mechanics because it's all about how it works. Experience covers aesthetics and beyond that, like the storyline.  I liked the way the articl...