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Showing posts with the label week 7

Week 07 - Prototype

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 This week I began to build my game on Unity. I successfully found and downloaded some Bar assets. They were limited. I had hoped for a background but there were only props so that will just have to do. Then came the real trouble. I watched several tutorials and spent about 2 hours trying to create my start menu as I needed something to click that would kick off the timer. All was well until I reached the ending point where I had to integrate my game scene into it so that it would pop up when you clicked start. It kept telling me something was missing when it wasn't. I watched the same tutorial twice, and then looked for others, and nothing worked. At this point, I'm going to skip the start screen and find an alternative to adding the timer because that was a waste of two hours to get absolutely nothing out of it. (screenshot of unity, where it clearly says my scene is in the build but the error kept saying it wasn't) I also realised that the tutorials I had been doing up u...

Week 7 - Unity Tutorial 6

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  (screenshot from introduction to lesson 3.4 video, character running with forest in the background) In this lesson we learned about sound effects. I didn't mind the lesson but I did find it hard to keep up in certain parts where I had to rewatch the video or sections of the video more than two or three times. It was interesting though because it was something a bit outside of the moving, jumping etc.  We also learned about particles and creating something like an explosion. I thought it was cool. I like that we've moved past the walking forward and the likes. I just find it more interesting. I understand the basics are important and the grand scheme of things, I don't understand the interesting stuff any more than the basics but I think because I find it more interesting, I'm more willing to listen more and try harder because I want to replicate the 'coolness'. I really struggled with the challenge and had to keep going back on the videos from this week and la...

Week 07 - Learning Challenge: Deskercises!

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This week, I looked in to different exercises for helping anyone sitting a desk. I looked at a few articles listed below to find five minutes to stretch. https://www.tinypulse.com/blog/sk-desk-exercises https://blog.fitbit.com/desk-exercises/ https://www.doyou.com/exercises-to-do-at-your-desk/ https://www.goodhousekeeping.com/health/fitness/a31667105/best-desk-exercises/ What worked for me was            1. Leg Raises ( youtube.com , woman and man doing leg raises on a chair)          2. Neck Tension Relieving Exercises ( youtube.com , woman doing seated yoga and stretching)          3. Figure Four Stretches ( openfit.com , woman stretching)          4. Seated Heart Opener  ( popsugar.com , woman stretching on a mat)

Week 07 - Game Decisions Reading

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  “In order for the player to be optimally engaged, challenges should be presented at a level equivalent or slightly higher than their current skill. Not too easy, not too hard.” ( Gigity McD ) The word 'flow state' was coined by Csikszentmihalyi (1975) also known as being “in the zone” This is when the player is fully engaged in the game experience. Csikszentmihalyi put a lot of work into observing and analyzing various groups of people. This theory is focused on the idea of how people should balance their skills and the demands of particular tasks. An example of Flow would be a challenge in a game that interests the player such as a puzzle or a boss battle meant to keep the player interested and not get bored. Csikszentmihalyi also states that flow is related to an ideal psychological condition when a person engages in a challenge-skill activity, often resulting in concentration and a focused emphasis on a task. A practical technique for improving Flow is to look at what pla...