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Showing posts with the label week 8

Week 08 - First Playable

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I had a bit more success this week! After not being able to access the timer resource we were given, I looked for others. The first one I used didn't work. I think now I know what was wrong with it but it wasn't mentioned in the video so I can't be one hundred percent sure either. There was a Text option in the script but this didn't show up in Unity, however, after completing a different tutorial and seeing how that worked, I think it should have been textDisplay. Again, just a guess for me and I deleted it sadly so I have no way of knowing.  The third tutorial that I followed was a success, finally. It took a bit of pausing and going back to try and keep up but I did get it in the end, which I'm really happy with. The countdown timer only goes to 59 seconds, which is fine for now, but I may try and work around but it would mean coding some if statements to set up minutes instead of seconds, or I could just say 120 seconds. While I was thinking about the creation o...

Week 08 - Unity Tutorials

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 In this week's Unity tutorials, we learned a few different things, as per usual. Firstly, we started working on cameras and focal points. I actually liked lesson 4.1 because it was different from the other ones and a refreshing lesson. I found it a bit easier to follow because  it was different and new so I accepted it for what it was. We the other tutorials, even though I don't know all that much, I'm trying to guess the answers or recall what I do know. This was a nice change.  (screenshot of the game play from the introduction video for lesson 4 on unity.com ) I enjoyed adding the different materials in lesson 4.2 but struggled a bit with the scripts. I usually have to rewatch or check the script a few times because my visual studios doesn't automatically fill in any words like the person teaching often finds in his programme. Lesson 4.3 was, again, hard to keep up with in terms of all the new scripts. I'm trying to work on this but honestly, I'm not sure wh...

Week 08 - Learning By HEART; Sleep!

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The posts that interested me weren't readable without a subscription so I decided to do my own research on sleep! (dog is squished between two pillows and has fallen asleep, helpguide.org ) Firstly,  I read an article with 22 interesting facts about sleep. I found a few facts that really struck me. Sleep deprivation can kill someone faster than food deprivation  (Thomson, n.d.), which is something that made me think about how much more important sleep is than food and yet we talk more and see more about how important what we eat is.  Sleep experts have discovered a direct link between people’s favourite sleeping positions and their personalities  (Thomson, n.d.), which also made me think about how specific sleep is to every single person. What I find enough may not be enough for one person and may be too much for someone else. The next article discussed why we need sleep. It says that there are several influences to why and how we get tired, but I was really interest...

Week 08 - Game Fun

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  Games can be described by the 3 components Mechanics, Dynamics, and Aesthetics (MDA) or otherwise stated as rules – system – “fun” . The three reading selections this week and the synopsis below all address the term “fun” in relation to game design. There are eight types of Fun outlined by the MDA. These eight are both a source of reference and player experience that blend together in many ways, and essentially what makes a game engaging and enjoyable. Figure 1: Eight kinds of Fun Both Oxford and Merrian dictionaries define Fun as an enjoyment, delight but within the context of a game it refers to a form of pleasurable entertainment. MDA papers define the '8 kinds of fun' sensation, fantasy, narrative, challenge, fellowship, discovery, expression, and submission, remain a source of reference and possibly the most popular list of player interactions combining in various forms to attract each player to a particular game. Nicole Lazzaro presents four types of fun that are invol...