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Showing posts with the label week 6

Week 06 - Unity Tutorial 05

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  (unity logo, en.wikipedia.org) I found this week of the Unity tutorials a bit better. Maybe because everything from before is a bit more recognizable or maybe because it was an easier tutorial, who knows! I learned about the different animation options there is and particularly found the falling and death functions really funny but interesting too. I like that we're learning about more detail now. I also liked seeing more of Unity and seeing what there is to offer that goes hand in hand with scripts rather than hard coding everything with the lack of knowledge I have. I still struggle with the code, even though I have more experience with if statements and booleans, ints etc than most in our course. It's still a lot to take in and I feel like because nothing is familiar we're kind of in the deep end. I find that if I can make logical sense of what's being done, I can take it in, but the guy in the tutorial doesn't always explain things and so I have a lot of gaps....

Week 06 - Tech Task

Week 06 - Game Design Document

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My GDD can be found at this link:  https://www.dundoc.com/project/6894 Introduction I have set up my Game Design Document using Dundoc. I'll be using both Dundoc and this blog to document the process. I used the starter game design document that is given in Dundoc to give me a guideline but there's changes that will be made to it. It's quite detailed and so I've taken particular parts out that I may not need now or at all. Granted, this is a game I'll be creating, but I don't work for Ubisoft so I won't have as in-depth of a document as they would. (screenshot of dundoc.com showing my current list) I like the idea of a GDD as it's easier to pinpoint particular areas rather than having to scroll through pages upon pages in a document. I also like that it has the ability to constantly be updated. I think it's important for the creative process because it's so common to run into issues or find something that you want to change. At least if it's ...

Week 06 - Twitter Task

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List for all the CDM peers I could find:   https://twitter.com/i/lists/1323260845367971841 List for game developers I enjoy following:   https://twitter.com/i/lists/1323262203521359872?s=20 (twitter bird logo wearing a face mask, twitter.com ) I liked making these lists because my own personal Twitter is so cluttered and I couldn't pick and choose my feed. I like that lists kind of let you do that. For my CDM Twitter, I created a list with as many peers as I could find so that I can keep up to date and keep an eye out for any interesting articles they may post. I then made a list with some of my favourite game developers. I like to keep updated on new games and have found in the last few years, most games are postponed for a while and I found Twitter the fastest way to find these updates.

Week 06 - Games Decisions

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  (futurithmic.com, vector of a games console controller) A Game Design Document (GDD) is a blueprint for the design and development of a game. The GDD is a way of being creative and documenting the approach to the development of the game. Gonzale (2016) states that “ the important thing is to have something that describes your game project (or any other project for that matter) before jumping into production . ( Gamasutra ) It should help to plan out your game. Though it is recommended that the GDD should be short it needs to be detailed enough so as game developers and artists can coordinate the development of the game independently whilst still keeping to the design. The GDD is a blueprint for how the game is going to be designed and built, similar to a mind map. In conclusion, the game design document is vital to making a game and it is important to have in order to describe your game project. How do we make one? There are a variety of tools that could be used to create a GDD...