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Showing posts with the label week 4

Week 4 - Tech Task

I have edited HTML before, obviously as part of the course, but I've also messed around with the simplicities of Tumblr and Reddit posts. 

Week 4 - Feedback Strategies

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(a post-it note with 'feedback?' written on it, flickr.com ) The first article I read was from kqed.org ( found here ) which talks about different of praise and when to praise versus when to give feedback. Now, I've not really seen this in action as I am the youngest child and have never really spent time around younger family members like cousins. But I do work with children and I notice that the children that are generally more open to a conversation are generally the ones who aren't bribed or threatened to get rid of the idea of fear (all relevant to my job, I swear).  This leads me to believe that rather than telling a kid, or person, to not do this or always do that, it's much better to tell them why or explain their actions and the chain effect it has. 'If you cry, your sister may see and get upset. That's okay, because we'll tell her that sometimes we get scared but that's normal' is far more effective, in my experience, than 'don'...

Week 4 - Game Idea Research

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I have identified that my game will be an RPG, mature game, as it involves alcohol. I thought about it being a simulation but it doesn't put you in the person's shoes and it's third person but I guess it's arguable.  (a screen full of relevant gaming design words, successatschool.org ) My first idea is that the player is up against the time to select the correct ingredients from a last. If possible, there could be a spirit list, mixer list and garnish list. The time ticks down as the player selects these but continues to tick down as the player selects the process too (is it mixer first, ice, spirit? etc). If the timer is ticks down before the recipe is complete then it's game over. If the recipe is incorrect then it's game over.  My next idea is that the timer takes away points as it ticks down. You gain points for you correct ingredient selections but after 3 tries, it automatically gives you the right ingredients so you can create the drink together. My last ...

Week 04 - Reading

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This week, the reading developed the idea of questioning the process of making a game and questioning why a game is that way.  The video (by LiveLessons on YouTube) is helpful in that it's visual. As much as reading is helpful, I'm a visual learner and the video seemed more realistic than a block of words. The pair in the video showed the process of making a game prototype. They say that you don't even need to touch code - just try and emulate it in your own life. They created a game of ping pong but their prototype included paper and several ping pong games in different variations. They looked into what they enjoyed and why they enjoyed it to incorporate into their game.    (person playing a PC game with a green, lit up keyboard and green headphones, flickr.com ) The first article (by gamedesignconcepts.wordpress.com ) discusses how if we pull apart the concept of a game, we find what makes it work. Designers describe the core parts of a game as the atoms because they c...