I found the meme making website linked annoying because I had to create an account so I went on the hunt for a different one. I came across kapwing and made a very relevant meme. Enjoy.
I found this week's challenge quite difficult. I actually re-watched the entirety of lesson 2 more than once just to understand and even then, I only rehashed everything and chopped and changed until it worked. I feel like these Unity tutorials aren't teaching me much, they're just spouting code relevant but not teaching us how to reiterate them elsewhere. It does frustrate me because I'm concerned I won't be able to even start on my game let alone finish it, get it working and make it decent. It's also made me question my game of choice. I'm reconsidering what I chose because it's so far different from what I've learned that I don't know if I'll be able to apply it to my own creations. I do think what's going on in the tutorials is interesting and cool but I wish I understood why things work. The guy in the tutorial is talking about if statements, else if, voids and updates and I have no idea what they mean. It took me until this week...
(music note in a box with a heart in the righthand corner, thenounproject.com ) Hi, I'm Rosie, and unlike most people, I'm an out & proud Taylor Swift fan (sorry). Coincidentally, I am blonde with natural curls but I promise that was since birth and not since I listened to Love Story. Like many Taylor Swift fans, I'm still on a high from Taylor's eighth studio album surprise drop, 'Folklore'. I say this about every album, but I really mean it with this one - I defy anyone who can listen to that album and not find one song they enjoy. My personal favourites? Mostly all of them, but if I were to be more specific, I'd say: the 1 (catchy, has explicit language, relatable) my tears ricochet (this is a song that you'd send to someone who stabbed you in the back when you're 13 and on MSN but like, more mature) mirrorball (relatable, I promise) the lakes (this could've been on the LC poetry programme maybe) invisible string (this is snazzy and the ...
I have identified that my game will be an RPG, mature game, as it involves alcohol. I thought about it being a simulation but it doesn't put you in the person's shoes and it's third person but I guess it's arguable. (a screen full of relevant gaming design words, successatschool.org ) My first idea is that the player is up against the time to select the correct ingredients from a last. If possible, there could be a spirit list, mixer list and garnish list. The time ticks down as the player selects these but continues to tick down as the player selects the process too (is it mixer first, ice, spirit? etc). If the timer is ticks down before the recipe is complete then it's game over. If the recipe is incorrect then it's game over. My next idea is that the timer takes away points as it ticks down. You gain points for you correct ingredient selections but after 3 tries, it automatically gives you the right ingredients so you can create the drink together. My last ...
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