Week 15 - Unity Tutorial
This week, I began my Unity tutorials decorating the world of Ruby's adventures. There was a lot of small bits here, fixing this and that but it was nice to see how big a difference small changes make.
(screenshot, where I put my metal cube)
Then, I had make a prefabs folder and eventually, change the colour of my metal cube to a different colour. I chose pink but it looks red.
(screenshot, my different coloured metal cube)
I found this tutorial helpful as it was showing me what I can do with something I'm adding to the scene that isn't just scripts. I really liked that element and had some fun with it.
The next was about making Ruby work correctly in her world. First was using rigidbodies. We used them for 3D last year, so I'm interested to see if they're any different in 2D.
I find it really helpful when the steps are explained and I can see why I'm doing something, what it does. It helps to build my knowledge for the next tasks, whereas last year I felt like it was just a follow along and I didn't learn as much.
(screenshot, how Ruby looked with her edited box collider on her legs)
Next was to add box colliders to anything that wasn't water, pretty much. This was so Ruby could run and jump and only fall into the water. I also edited some script for timing and to work with positioning and the box collider.
After that, it was all done and the game worked perfectly!
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