Week 16 - Unity Tutorial 3
In the first tutorial, the tutorial went through adding a health bar. I thought it was really interesting and it was nice to be using scripts again. So far there's been less coding involved which is nice, since I don't like code that much, but when it does come up it is a nice change. The health bar was also something I'd never done before so I enjoyed creating one myself.
The scripts got a bit confusing toward the end but there was a 'check your script' part which was incredibly helpful. Before finding that, I had keep moving and deleting things in the script because I couldn't work out where it belonged. The error went away, somehow, but it wouldn't work. That's when the script check became useful.
Then I went on to the next tutorial about taking damage. This was interesting when we added the enemy and started using everything from before to build the enemy. There was a lot of coding in this tutorial and it did get confusing when it mentioned what was done but in a way that insinuated it needed to be done. I just felt it was hard to follow at parts and had to re-read or ask friends. I made my enemies and all the scripts eventually, which was the important part.
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