Week 14 - Unity Tutorial
This week, I had a few tasks to do. Initially, I had to redownload Unity and the Unity Hub because I know you (very fortunately) got a new laptop this semester. This was a bit more difficult than it should have been because I had used Unity on Windows last year and this year it's on a Mac so somethings were a little different and I also just forgot what to download. Then I struggled with getting the project to open but got there eventually.
The first task was setting up the project - Ruby's 2D Adventure and then running through controls and views which we would've been familiar with from last year anyway. It was important though because it reminded me of things I would definitely forget when I'd need them most.
The next task was to put Ruby into her new world. I had another issue with this as a few of the instructions we were given didn't match up to what actually needed to be done. I finally got some things done, got the script filled in and I encountered yet another beloved issue - the script wouldn't work. So I tried it a different way and then suddenly my 2018 version of Unity could no longer recognise this project and I had to delete the app and download the 2020 version; after deleting it to try the 2018 version.
Eventually, after downloading the 2020 version again, I finished the task. On to the next!
In this task, we had to explore moving Ruby and what we can add to change how she moves. There was a good bit of adding code and taking away but I found it helpful because it made it very clear how each part of the code worked. I also managed the get the challenge without scrolling ahead for the answer.
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