Week 14 - Unity Tutorial

This week, I had a few tasks to do. Initially, I had to redownload Unity and the Unity Hub because I know you (very fortunately) got a new laptop this semester. This was a bit more difficult than it should have been because I had used Unity on Windows last year and this year it's on a Mac so somethings were a little different and I also just forgot what to download. Then I struggled with getting the project to open but got there eventually.

The first task was setting up the project - Ruby's 2D Adventure and then running through controls and views which we would've been familiar with from last year anyway. It was important though because it reminded me of things I would definitely forget when I'd need them most.

The next task was to put Ruby into her new world. I had another issue with this as a few of the instructions we were given didn't match up to what actually needed to be done. I finally got some things done, got the script filled in and I encountered yet another beloved issue - the script wouldn't work. So I tried it a different way and then suddenly my 2018 version of Unity could no longer recognise this project and I had to delete the app and download the 2020 version; after deleting it to try the 2018 version.

Eventually, after downloading the 2020 version again, I finished the task. On to the next!

In this task, we had to explore moving Ruby and what we can add to change how she moves. There was a good bit of adding code and taking away but I found it helpful because it made it very clear how each part of the code worked. I also managed the get the challenge without scrolling ahead for the answer.


(screenshot, what my inspector looked like through the tutorial)


(screenshot, my code throughout the tutorial)

Then the tutorial had me making small changes and it explaining the code which, again, was helpful as I think that was missing from last semester.

Now we were creating tilemaps which gave me a small issue - I couldn't drag and drop the image, it just wouldn't work for a while. Once it was working, we had to make paths.

(screenshot, tilemap path I created)

Then I worked out how to put tilemaps around and there we were, done!


(screenshot, tilemap path I made when messing around)


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