( thenounproject.com , a clock with an arrow going clockwise) Time management is going to be seriously important this year. Avoiding procrastination, separating relaxation time and work time in the same place, and being comfortable to do so will all be major parts of our year. I found a few articles resonated with me. What I took from the lifehacker.com article is that we need to whittle down our to do lists to the bare bones and process it in its simplest forms. We need to look at what is right there in front of us. I felt like the message was that once it's simple, it'll be easy. List priorities, start work as soon as possible - these two things I specifically began doing last February when I felt overwhelmed in my first semester. It helped me stay on top of things and avoid guilt when I wasn't working. The businessinsider.com article also touched on listing priorities and ticking these off. It gives you a sense of accomplishment. It also talks a lot about planning fun,...
Last week, when I was doing my project, I realised that my timer was set at 59 seconds and that I couldn't add minutes - I thought this needed changing. I found three tutorials to see if I could find a way to add to the timer I already have rather than to completely change it considering it took me quite a bit to get it to work. I selected three tutorials to try out separately and then I'll try and incorporate them into my project on Friday when I do it. ( pinterest.com , digital alarm clock showing 9:24am) Firstly, I created a 'slider' timer which was really cool. It worked after the usual bumps along the way. I also felt more comfortable with the code than I have been because I'd used most of it when I was doing last week and the week befores' work on the project. However, I don't think this timer would suit my game. I just wanted minutes and seconds, not slider or anything fancier. I also don't need hours or milliseconds but it was interesting. Then...
I had a bit more success this week! After not being able to access the timer resource we were given, I looked for others. The first one I used didn't work. I think now I know what was wrong with it but it wasn't mentioned in the video so I can't be one hundred percent sure either. There was a Text option in the script but this didn't show up in Unity, however, after completing a different tutorial and seeing how that worked, I think it should have been textDisplay. Again, just a guess for me and I deleted it sadly so I have no way of knowing. The third tutorial that I followed was a success, finally. It took a bit of pausing and going back to try and keep up but I did get it in the end, which I'm really happy with. The countdown timer only goes to 59 seconds, which is fine for now, but I may try and work around but it would mean coding some if statements to set up minutes instead of seconds, or I could just say 120 seconds. While I was thinking about the creation o...
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