I found this week's challenge quite difficult. I actually re-watched the entirety of lesson 2 more than once just to understand and even then, I only rehashed everything and chopped and changed until it worked. I feel like these Unity tutorials aren't teaching me much, they're just spouting code relevant but not teaching us how to reiterate them elsewhere. It does frustrate me because I'm concerned I won't be able to even start on my game let alone finish it, get it working and make it decent. It's also made me question my game of choice. I'm reconsidering what I chose because it's so far different from what I've learned that I don't know if I'll be able to apply it to my own creations. I do think what's going on in the tutorials is interesting and cool but I wish I understood why things work. The guy in the tutorial is talking about if statements, else if, voids and updates and I have no idea what they mean. It took me until this week...
(music note in a box with a heart in the righthand corner, thenounproject.com ) Hi, I'm Rosie, and unlike most people, I'm an out & proud Taylor Swift fan (sorry). Coincidentally, I am blonde with natural curls but I promise that was since birth and not since I listened to Love Story. Like many Taylor Swift fans, I'm still on a high from Taylor's eighth studio album surprise drop, 'Folklore'. I say this about every album, but I really mean it with this one - I defy anyone who can listen to that album and not find one song they enjoy. My personal favourites? Mostly all of them, but if I were to be more specific, I'd say: the 1 (catchy, has explicit language, relatable) my tears ricochet (this is a song that you'd send to someone who stabbed you in the back when you're 13 and on MSN but like, more mature) mirrorball (relatable, I promise) the lakes (this could've been on the LC poetry programme maybe) invisible string (this is snazzy and the ...
Last week, when I was doing my project, I realised that my timer was set at 59 seconds and that I couldn't add minutes - I thought this needed changing. I found three tutorials to see if I could find a way to add to the timer I already have rather than to completely change it considering it took me quite a bit to get it to work. I selected three tutorials to try out separately and then I'll try and incorporate them into my project on Friday when I do it. ( pinterest.com , digital alarm clock showing 9:24am) Firstly, I created a 'slider' timer which was really cool. It worked after the usual bumps along the way. I also felt more comfortable with the code than I have been because I'd used most of it when I was doing last week and the week befores' work on the project. However, I don't think this timer would suit my game. I just wanted minutes and seconds, not slider or anything fancier. I also don't need hours or milliseconds but it was interesting. Then...
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