Last week, when I was doing my project, I realised that my timer was set at 59 seconds and that I couldn't add minutes - I thought this needed changing. I found three tutorials to see if I could find a way to add to the timer I already have rather than to completely change it considering it took me quite a bit to get it to work. I selected three tutorials to try out separately and then I'll try and incorporate them into my project on Friday when I do it. ( pinterest.com , digital alarm clock showing 9:24am) Firstly, I created a 'slider' timer which was really cool. It worked after the usual bumps along the way. I also felt more comfortable with the code than I have been because I'd used most of it when I was doing last week and the week befores' work on the project. However, I don't think this timer would suit my game. I just wanted minutes and seconds, not slider or anything fancier. I also don't need hours or milliseconds but it was interesting. Then...
( thenounproject.com , a clock with an arrow going clockwise) Time management is going to be seriously important this year. Avoiding procrastination, separating relaxation time and work time in the same place, and being comfortable to do so will all be major parts of our year. I found a few articles resonated with me. What I took from the lifehacker.com article is that we need to whittle down our to do lists to the bare bones and process it in its simplest forms. We need to look at what is right there in front of us. I felt like the message was that once it's simple, it'll be easy. List priorities, start work as soon as possible - these two things I specifically began doing last February when I felt overwhelmed in my first semester. It helped me stay on top of things and avoid guilt when I wasn't working. The businessinsider.com article also touched on listing priorities and ticking these off. It gives you a sense of accomplishment. It also talks a lot about planning fun,...
I found this week's challenge quite difficult. I actually re-watched the entirety of lesson 2 more than once just to understand and even then, I only rehashed everything and chopped and changed until it worked. I feel like these Unity tutorials aren't teaching me much, they're just spouting code relevant but not teaching us how to reiterate them elsewhere. It does frustrate me because I'm concerned I won't be able to even start on my game let alone finish it, get it working and make it decent. It's also made me question my game of choice. I'm reconsidering what I chose because it's so far different from what I've learned that I don't know if I'll be able to apply it to my own creations. I do think what's going on in the tutorials is interesting and cool but I wish I understood why things work. The guy in the tutorial is talking about if statements, else if, voids and updates and I have no idea what they mean. It took me until this week...
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