(music note in a box with a heart in the righthand corner, thenounproject.com ) Hi, I'm Rosie, and unlike most people, I'm an out & proud Taylor Swift fan (sorry). Coincidentally, I am blonde with natural curls but I promise that was since birth and not since I listened to Love Story. Like many Taylor Swift fans, I'm still on a high from Taylor's eighth studio album surprise drop, 'Folklore'. I say this about every album, but I really mean it with this one - I defy anyone who can listen to that album and not find one song they enjoy. My personal favourites? Mostly all of them, but if I were to be more specific, I'd say: the 1 (catchy, has explicit language, relatable) my tears ricochet (this is a song that you'd send to someone who stabbed you in the back when you're 13 and on MSN but like, more mature) mirrorball (relatable, I promise) the lakes (this could've been on the LC poetry programme maybe) invisible string (this is snazzy and the ...
This week, the main aspects of my game are mostly done. It's not at all refined or even filled in with the correct questions but it does work. A lot of this is with thanks to the Brackley tutorials on YouTube. They're completely made for beginners and everything is explained a lot better than the Unity tutorials, I found. So the game works! Next week I'll be: refining it looking into more details I could add possibly adding mood music trying to change the timer from seconds to minutes trying to add more randomized elements On that last point, I currently have it so that the same is being made and it's a basic true or false system. This is fine and it works well in my opinion, but if I can add more answer choices or randomize the drink then that would be great. Not a top priority as I want the game to run smoothly before I decide to overcomplicate. (screenshot of my screen in unity once I finished putting the quiz elements in) In terms of plans and scheduling, I'm ...
I have identified that my game will be an RPG, mature game, as it involves alcohol. I thought about it being a simulation but it doesn't put you in the person's shoes and it's third person but I guess it's arguable. (a screen full of relevant gaming design words, successatschool.org ) My first idea is that the player is up against the time to select the correct ingredients from a last. If possible, there could be a spirit list, mixer list and garnish list. The time ticks down as the player selects these but continues to tick down as the player selects the process too (is it mixer first, ice, spirit? etc). If the timer is ticks down before the recipe is complete then it's game over. If the recipe is incorrect then it's game over. My next idea is that the timer takes away points as it ticks down. You gain points for you correct ingredient selections but after 3 tries, it automatically gives you the right ingredients so you can create the drink together. My last ...
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