Week 10 - Reading;

In the first article I read (Sutherland, 2005) , the author discusses what makes a story in a game work and what it took to get to a place where they can be done well. He made a really interesting point about story being conflict. Conflict is just as important as the rest of it. It gives us drive to want to play the game, progress to the next level, get the job done - whatever it is, it makes us want to do something . I also liked that he pointed out that to have a good story, it has to be simple and it has to work. While you're gaming, you're often learning new mechanics and adjusting to the new world you're in. If your story is really complicated, it can overload someone's brain. Although a story often determines chapters, levels, etc (which is why it's done at the beginning, according to the author), nobody wants to watch a movie when they buy a game. The next reading was a paper (Bizzocchi and Tanenbaum, 2012) about what makes Mass Effect 2 a highly regarded...